| Participant 1 | ■ Placement of preferred items in an individual learning space.■ Providing an opportunity to perform a task while manipulating a preferred item with one hand.■ Providing visual cues for active task engagement.■ Embedding tasks in a preferred format. | ■ Functional Communication Training: Student requests a preferred item when needed(Say “Juseyo”).■ Modeling active task engagement while holding a preferred item with one hand. | ■ Providing tokens for completed task items without disruptive behavior.■ If the student engages in disruptive behavior, the preferred item is removed, and the task is re-directed with three-step prompting hierarchy.■ After the lesson, provide time for a preferred activity and exchange tokens for a desired reinforcer. |
| Participant 2 | ■ Providing a puzzle activity chosen by the student before starting the task.■ Presenting the task using a tablet PC.■ Embedding tasks in a preferred format. | ■ Providing modeling for active task engagement. | ■ Providing tokens for completed task items without disruptive behavior.■ If the student exhibits disruptive behavior, the behavior is interrupted, and the task is re-directed with three-steps prompting hierarchy.■ After the lesson, provide time for a preferred activity and exchange tokens for a desired reinforcer. |
| Participant 3 | ■ Placement of preferred items around the student.■ Presenting a “First-Then” picture card.■ Providing visual cues for active task engagement.■ Providing an opportunity to engage in active task engagement while chewing gum.■ Embedding tasks in a preferred format. | ■ Functional Communication Training: Modeling the functional communication behavior of putting two hands together to request gum■ Providing visual cue of active task engagement. | ■ Providing tokens for completed task items without disruptive behavior.■ If the student engages in disruptive behavior, the preferred item is removed, and the task is re-directed with three-steps prompting hierarchy.■ After the lesson, provide time for a preferred activity and exchange tokens for a desired reinforcer. |